Putting Doors in Video Games Is a Nightmare, Say Developers

Date:

Share post:

Spread the love




Turns out, putting something as simple-seeming as doors into a video game is really hard, even for big studios like Naughty Dog.A conversation on Twitter today about doors began when Death Trash developer Stephan Hövelbrinks tweeted the following about implementing doors in games:

Doors #gamedev pic.twitter.com/7CJgKin1dE

— Stephan Hövelbrinks (@talecrafter) March 9, 2021

To summarize: doors push players into small areas, block their paths, but unlike walls have a lot of other potential problems such as being locked or unlocked, being able to be destroyed (and thus no longer be there anymore), and more. And to be clear, Hövelbrinks is specifically talking about doors that can open and close and players can walk through without loading into a new area, rather than doors that are static or act as portals.

YESNO

Boss Fight design director and former BioWare Austin designer Damion Schubert also weighed in, describing in more detail what these issues can entail: for example, NPCs might not be able to find their way through a space because of how doors interact with their paths, or if they try to use the door at the same time as an NPC or a player. There are visual problems, too, related to doors clipping through other objects or getting stuck, or related to the animation of a player reaching out to open said door.

This immersion breaking is really the core of the issue. What breaks immersion is when a game aspect, mechanically, draws attention to itself in a negative fashion. Doors – EVEN IMPLEMENTED WELL – do this frequently. And players usually don’t even NOTICE they aren’t there.

8/

— Damion Schubert, Zen Designer (@ZenOfDesign) March 9, 2021

The Last of Us 2 co-director Kurt Margenau also chimed in to note that Naughty Dog had its own struggles with doors.

“We knew that doors in a stealth scenario would add some level of player authorship to the space and give more opportunities to escape situations. They block [line of sight] and slow enemies down. This was in line with wanting the player to re-establish stealth more often.

“But we are also a game that is incredibly polished animation-wise. If a player is going to open a door, it can’t just magically fly open, the character has to reach to the doorknob and push it open. But what about closing it behind you? How do you do that while sprinting?

“We played around with several prototypes to allow the player to manually close the door behind them. They were all not great. We tried holding buttons, all kinds of weird schemes. Then how do you animate it? Don’t want to suck the player into an animation while escaping.

“Long story short: in combat tension the doors will slowly automatically close. This is the most player-favoring, as player door opening slows you down very little, we don’t even take control away, but they block AI more effectively.”

Margenau went on to add that effectively, Naughty Dog had to create an entire new physics object (the door) that players can push, but that can also push the player — an enormous challenge for any studio.

Plenty of other developers had things to say about doors. Remedy gameplay designer Sergey Mohov, for example:

“I don’t exactly know how many man-months went into the door system in Control, but more than most abilities and weapons, for sure,” he said.

Other developers also chimed in about the troubles with doors, including Naughty Dog audio lead Neil Uchitel saying that door sound design is also a massive challenge, and Obsidian design director Josh Sawyer, who said doors are “one of the first things we implement in any of our games.”

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

You can view the original article HERE.

Get Paid To Write App Reviews

LATEST POSTS

Related articles

Video Game History | Mario, Minecraft & More!

MS.BOOKSY'S STORYTIME BOOKS NOW ON AMAZON! https://bit.ly/MsBooksyOnKindle SUBSCRIBE TO STORY TIME WITH MS. BOOKSY! https://bit.ly/SubscribeToMsBooksy DOWNLOAD READ ALONG...

Dying Light 2 devs are working on new game difficulties,

With enthusiasm around Elden Ring still permeating the gaming consciousness, it's easy to forget that Techland's zombie adventure...

Kirby And The Forgotten Land Bags The Franchise’s Biggest UK

Image: NintendoKirby and the Forgotten Land has officially achieved the biggest launch in the franchise's history in the...

Kingdom Hearts 4 and Missing Link Websites Now Open

Square Enix has opened websites for Kingdom Hearts 4 and Kingdom Hearts: Missing Link. Both games now have...
Road 96 Is Now Available
Roguelike Deckbuilder Roguebook Available Now for Xbox One and Xbox
Monster Energy Supercross 5
MotoGP 22 Is Now Available For Digital Pre-order
Official PlayStation Podcast Episode 426: Returning
PS Plus Free Game Deal Was Devastating for Oddworld Soulstorm
Rumor: Final Fantasy 9 Remake More Believable After Many Square
Poll: We Want You to Rate Your Favourite PS5 Games
Kirby And The Forgotten Land Bags The Franchise’s Biggest UK
Review: The Cruel King and the Great Hero (Nintendo Switch)
Review: Aztech Forgotten Gods (Nintendo Switch)
Random: Relax And Unwind With The ‘Kirby à la Mode’
Dying Light 2 devs are working on new game difficulties,
Elden Ring’s bugged PvP shield spell is mightier than any
The worst, most f**ked up enemies in Elden Ring
GTA Online is getting a new monthly subscription service, but
Video Game History | Mario, Minecraft & More!
Demon’s Souls (Remake – PS5)
Outer Wilds: 10-Minute Gameplay Walkthrough
Hopping Heads #35 video game walkthroughs 2021 ; android &
Warcraft 3: Reforged – Cinematic Trailer
Battlefield 1 Official Turning Tides Trailer
Jet Set Radio HD
Battle of the Brick: Built for Combat
Kingdom Hearts 4 and Missing Link Websites Now Open
Xbox back compat games added to xCloud streaming service
Xion and Roxas Reappeared in Kingdom Hearts 3 Because of
Tetsuya Nomura Shares Why Kingdom Hearts 3 ReMIND Has Two